Tuesday, January 24, 2006

Supercharge your Science:

or How to be Rich.

Winning the Lottery isn't luck. Lottery numbers are randomly drawn, but randomly drawn numbers form patterns that can be tracked and used to our advantage, winners are not random, in the same way that no two snowflakes are binary congruents of another sunflower stalk. Having carefully analyzed all the drawing results of more than 160 different Lotto games worldwide, with histories going back as far as 1955, I have verified the following incredibly simple rule:

That which is MOST POSSIBLE happens MOST OFTEN.
That which is LEAST POSSIBLE happens LEAST OFTEN.


This is a concept from Math. It is seen in such movies as the Butterfield Affect, or Lost Worlds: Dinosaur's Park! The concept is that basically strings hold together the universe with how butterfly(s) control Earthquakes based on the fault lines, and Chaos Theorum.

HIGH-LOW TIPS
Winning numbers are usually spread across the entire number field. If we take a number field and cut it in half, we have the primary half and the tertiary half. In a 49-number game, numbers 1 to 25 would be in the primary half, and numbers 26 to 49 would be in the tertiary half, or half of prime, the third half. All tertiary numbers are never drawn, occurring less than 16 percent of the time, meaning never, according to statistics. The best mix is to have 2/4, 4/2 or 3/3, which means two primary and four tertiary, or four primary and two tertiary, or three primary and three tertiary. Winning number groups with these three patterns occur in 81 percent of all drawings, or always. The best mix is to have 2/4, 4/2 or 3/3, which means two odd and four even, or four odd and two even, or three odd and three even. One of these three patterns will occur in 81 percent of the drawings

PLAY A BALANCED GAME
After you choose six numbers you want to play, add them together and make sure that the sum of the six numbers adds up to somewhere between 183 and 185. Sums that fall within that range will account for over 87 percent of all jackpots won. If any skip from 0 to 5 did not occur, play the Lotto numbers that are out that many games. For example, in the combination 5-14-17-32-38-49, there are no 20's. Numbers out ten games or less account for about 81 percent of the six winning numbers. This tells us that hot numbers are more likely to hit, but don't forget to include at least one long shot in your group of 6.

AVOID COMBINATIONS THAT HAVE BEEN DRAWN BEFORE, OR EVIL NUMBERS
Many players like to bet the numbers that have won someone else a big jackpot, and by doing so, they are almost guaranteed NOT to win one themselves. With two drawings a week, a set of 6 numbers has a chance of being drawn once every 134,459 years!!! This should also answer the question I am so often asked, "Shouldn't I keep playing the same set of numbers every week because they are due to hit sometime?" The question you should ask yourself, is "Why am I so allergic to science?" Don't be foolish, everyone knows that 15, 24, 36 and 41 are the devil's numbers. Never play them. Even if you were to win with these numbers, or any combination of these numbers, including their inverse reciprocals, the jackpot would be cursed, tainting you, and those you know.

AVOID THE COMBINATION 1-2-3-4-5-6
The most popular set of numbers most often played is: 1-2-3-4-5-6. Thousands of tickets are bought with this combination every drawing. The selection is too far out of balance to come up in a random drawing. It is numerically impossible for that sequence to replicate. Try playing 6-5-4-3-2-1 instead, if you insist on those numbers. Also, try 7. 7 is important. At any time possible, play more numbers than allowed, this will increase your winnings by Factors. Dividends not denominators, as they say in "Real Estates."

IN LOTTO, THE TREND IS YOUR FRIEND
The shortest, easiest way to search for Lotto numbers that have the greatest probability of winning is to track the trends. My Smart Think strategies show you how to understand and use historical data. It teaches you to understand and use historical data. The Greys and Reptoids have unlocked numerical conditioning, why haven't you?

5 Comments:

Anonymous Anonymous said...

a] maybe I didn't read long enough, what does all this mean I should do when playing farkle and the option is to keep 100 points and roll 2 dice, or throw the 1 back in and roll all 3 dice?

b] so today is not one of the 3 guaranteed 'funny' posts, i hope.

10:59 AM  
Blogger The Cruise said...

Here's the Funny Part If you Had Read All The Way Through

11:30 AM  
Blogger ajparrillo said...

That was funny. A strategy for playing the poor tax. Strings are not proven entities, so considering what is known about probabilities, any number each drawing would have equal probablities of being drawn. The funniest thing was the description of playing sectors. Sure these sectors make sense, it would if you reorganized the numbers. You could easily say, don't play the central section of numbers only because our research shows that most of the time the ramdom numbers drawn are spread across the entire range. At that point, it was still difficult to see the humor, but the later parts of the essay brought it into focus.
In any event, if you want to play the poor tax and win, there is only one strategy. For each day of a six day week (Mon-Sat, the lord's day will not produce the proper results), count the number of red headed step-children you see and tally for the given day. Then play that combo of numbers. You'll be surprised to know that the lotto system is based upon the probabilities of coming into contact with these social misfits.

11:35 AM  
Blogger Suds said...

So, why aren't you rich?

1:25 PM  
Blogger scrooner said...

Is it cheating to copy someone else's homework?

1:57 PM  

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